# GPTGTA **GPTGTA** is a playable, browser-based, top-down GTA-style sandbox prototype built through an AI-first / GPT-native development workflow. Live site: **https://aiprojectfiles.com/games/gptgta** This repository preserves the public development line from **V1 through V4.2**, including playable HTML builds, version screenshots, patch notes, release timeline, AI documentation, and the shared asset structure. ## What this is GPTGTA is an independent browser prototype exploring how large language models can assist with game creation through prompt-driven iteration, code generation, debugging, balancing, asset organization, documentation, and public deployment. It is **not a GTA mod** and does not use official GTA assets. It is an independent retro top-down browser sandbox inspired by early open-world crime-game design language. ## Play Current public build: **https://aiprojectfiles.com/games/gptgta/play/** Local version files are stored in: ```text /versions/v1 /versions/v2 /versions/v3 /versions/v3.1 /versions/v4 /versions/v4.2 ``` Open the relevant HTML file in a browser, or serve the repository locally if a browser blocks local asset loading. ## Repository structure ```text /ai AI-facing project notes and metadata /docs analysis, patch notes, changelog support /public deployable public web root snapshot /screenshots central screenshot archive extracted from version folders /tools/asset-editor-mapmaker historical asset editor / mapmaker package /versions preserved V1 → V4.2 builds CHANGELOG.md version-by-version development history PUBLIC_RELEASE_TIMELINE.md public release timeline LICENSE.txt rights notice ``` ## Version archive | Version | Folder | Screenshot | Notes | |---|---|---|---| | V1 | `versions/v1` | `screenshots/v1.jpeg` | Initial playable prototype. | | V2 | `versions/v2` | `screenshots/v2.jpeg` | Gameplay/control iteration. | | V3 | `versions/v3` | `screenshots/v3.jpeg` | Expanded city/game systems. | | V3.1 | `versions/v3.1` | — | Intermediate mobile/demo branch. | | V4 | `versions/v4` | `screenshots/v4.jpeg` | Larger simulation branch. | | V4.2 | `versions/v4.2` | `screenshots/v4.2.gif` | Current preserved performance-cleaned branch. | ## AI-first development method GPTGTA was developed through continuous human-directed prompting and AI-assisted implementation. GPT was used as a development partner for: - gameplay system design - JavaScript and HTML generation - mobile control design - performance debugging - version comparison - asset-path restructuring - public documentation - release packaging The project is preserved as an early public example of prompt-driven browser game development. ## Disclaimer Created by **Raynor Eissens**. Independent project. Not affiliated with Rockstar Games, Take-Two Interactive, Grand Theft Auto, GTA, DMA Design, or any related rights holders. ## Current deployment note The website root is the public documentation / first-mover / version archive page. The latest game build is mounted at `/play/` and `/version/v4.2/`. Original v4.2 is preserved at `/version/v4.2-original/`. Current build: **V4.2.31 — Fast cars + ARSONIST existing spawn cars**. ## GPTGTA v5.3 Latest playable build is now /play/ and /version/v5.3/: clean city graph + interiors + canals + asset fallback fixes.